Modeling State
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There are many different approaches when it comes to structuring application state. Each has its own advantages and drawbacks. In this section, we’ll take a look at several approaches, their pros and cons, and when to use each one.
The following approaches are simply recommendations and are completely optional. Feel free to use whatever approach you prefer. You may find some of the examples/documentation do not follow the approaches mainly for simplicity/conciseness.
This approach consists of a single concrete class for all states along with
an enum
representing different statuses. Properties are made nullable and are
handled based on the current status. This approach works best for states which
are not strictly exclusive and/or contain lots of shared properties.
- Simple: Easy to manage a single class and a status enum and all properties are readily accessible.
- Concise: Generally requires fewer lines of code as compared to other approaches.
- Not Type Safe: Requires checking the
status
before accessing properties. It’s possible toemit
a malformed state which can lead to bugs. Properties for specific states are nullable, which can be cumbersome to manage and requires either force unwrapping or performing null checks. Some of these cons can be mitigated by writing unit tests and writing specialized, named constructors. - Bloated: Results in a single state that can become bloated with many properties over time.
This approach works best for simple states or when the requirements call for states that aren’t exclusive (e.g. showing a snackbar when an error occurs while still showing old data from the last success state). This approach provides flexibility and conciseness at the cost of type safety.
This approach consists of a sealed class that holds any shared properties and multiple subclasses for the separate states. This approach is great for separate, exclusive states.
- Type Safe: The code is compile-safe and it’s not possible to accidentally access an invalid property. Each subclass holds its own properties, making it clear which properties belong to which state.
- Explicit: Separates shared properties from state-specific properties.
- Exhaustive: Using a
switch
statement for exhaustiveness checks to ensure that each state is explicitly handled.- If you don’t want exhaustive switching or want to be able to add subtypes later without breaking the API, use the final modifier.
- See the sealed class documentation for more details.
- Verbose: Requires more code (one base class and a subclass per state). Also may require duplicate code for shared properties across subclasses.
- Complex: Adding new properties requires updating each subclass and the base class, which can be cumbersome and lead to increases in complexity of the state. In addition, may require unnecessary/excessive type checking to access properties.
This approach works best for well-defined, exclusive states with unique properties. This approach provides type safety & exhaustiveness checks and emphasizes safety over conciseness and simplicity.