Flutter Bloc Concepts
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BlocBuilder is a Flutter widget which requires a Bloc
and a builder
function. BlocBuilder
handles building the widget in response to new states. BlocBuilder
is very similar to StreamBuilder
but has a more simple API to reduce the amount of boilerplate code needed. The builder
function will potentially be called many times and should be a pure function that returns a widget in response to the state.
See BlocListener
if you want to “do” anything in response to state changes such as navigation, showing a dialog, etc…
If the bloc
parameter is omitted, BlocBuilder
will automatically perform a lookup using BlocProvider
and the current BuildContext
.
BlocBuilder<BlocA, BlocAState>( builder: (context, state) { // return widget here based on BlocA's state },);
Only specify the bloc if you wish to provide a bloc that will be scoped to a single widget and isn’t accessible via a parent BlocProvider
and the current BuildContext
.
BlocBuilder<BlocA, BlocAState>( bloc: blocA, // provide the local bloc instance builder: (context, state) { // return widget here based on BlocA's state },);
For fine-grained control over when the builder
function is called an optional buildWhen
can be provided. buildWhen
takes the previous bloc state and current bloc state and returns a boolean. If buildWhen
returns true, builder
will be called with state
and the widget will rebuild. If buildWhen
returns false, builder
will not be called with state
and no rebuild will occur.
BlocBuilder<BlocA, BlocAState>( buildWhen: (previousState, state) { // return true/false to determine whether or not // to rebuild the widget with state }, builder: (context, state) { // return widget here based on BlocA's state },);
BlocSelector is a Flutter widget which is analogous to BlocBuilder
but allows developers to filter updates by selecting a new value based on the current bloc state. Unnecessary builds are prevented if the selected value does not change. The selected value must be immutable in order for BlocSelector
to accurately determine whether builder
should be called again.
If the bloc
parameter is omitted, BlocSelector
will automatically perform a lookup using BlocProvider
and the current BuildContext
.
BlocSelector<BlocA, BlocAState, SelectedState>( selector: (state) { // return selected state based on the provided state. }, builder: (context, state) { // return widget here based on the selected state. },);
BlocProvider is a Flutter widget which provides a bloc to its children via BlocProvider.of<T>(context)
. It is used as a dependency injection (DI) widget so that a single instance of a bloc can be provided to multiple widgets within a subtree.
In most cases, BlocProvider
should be used to create new blocs which will be made available to the rest of the subtree. In this case, since BlocProvider
is responsible for creating the bloc, it will automatically handle closing the bloc.
BlocProvider( create: (BuildContext context) => BlocA(), child: ChildA(),);
By default, BlocProvider
will create the bloc lazily, meaning create
will get executed when the bloc is looked up via BlocProvider.of<BlocA>(context)
.
To override this behavior and force create
to be run immediately, lazy
can be set to false
.
BlocProvider( lazy: false, create: (BuildContext context) => BlocA(), child: ChildA(),);
In some cases, BlocProvider
can be used to provide an existing bloc to a new portion of the widget tree. This will be most commonly used when an existing bloc needs to be made available to a new route. In this case, BlocProvider
will not automatically close the bloc since it did not create it.
BlocProvider.value( value: BlocProvider.of<BlocA>(context), child: ScreenA(),);
then from either ChildA
, or ScreenA
we can retrieve BlocA
with:
// with extensionscontext.read<BlocA>();
// without extensionsBlocProvider.of<BlocA>(context);
MultiBlocProvider is a Flutter widget that merges multiple BlocProvider
widgets into one.
MultiBlocProvider
improves the readability and eliminates the need to nest multiple BlocProviders
.
By using MultiBlocProvider
we can go from:
BlocProvider<BlocA>( create: (BuildContext context) => BlocA(), child: BlocProvider<BlocB>( create: (BuildContext context) => BlocB(), child: BlocProvider<BlocC>( create: (BuildContext context) => BlocC(), child: ChildA(), ), ),);
to:
MultiBlocProvider( providers: [ BlocProvider<BlocA>( create: (BuildContext context) => BlocA(), ), BlocProvider<BlocB>( create: (BuildContext context) => BlocB(), ), BlocProvider<BlocC>( create: (BuildContext context) => BlocC(), ), ], child: ChildA(),);
BlocListener is a Flutter widget which takes a BlocWidgetListener
and an optional Bloc
and invokes the listener
in response to state changes in the bloc. It should be used for functionality that needs to occur once per state change such as navigation, showing a SnackBar
, showing a Dialog
, etc…
listener
is only called once for each state change (NOT including the initial state) unlike builder
in BlocBuilder
and is a void
function.
If the bloc
parameter is omitted, BlocListener
will automatically perform a lookup using BlocProvider
and the current BuildContext
.
BlocListener<BlocA, BlocAState>( listener: (context, state) { // do stuff here based on BlocA's state }, child: const SizedBox(),);
Only specify the bloc if you wish to provide a bloc that is otherwise not accessible via BlocProvider
and the current BuildContext
.
BlocListener<BlocA, BlocAState>( bloc: blocA, listener: (context, state) { // do stuff here based on BlocA's state }, child: const SizedBox(),);
For fine-grained control over when the listener
function is called an optional listenWhen
can be provided. listenWhen
takes the previous bloc state and current bloc state and returns a boolean. If listenWhen
returns true, listener
will be called with state
. If listenWhen
returns false, listener
will not be called with state
.
BlocListener<BlocA, BlocAState>( listenWhen: (previousState, state) { // return true/false to determine whether or not // to call listener with state }, listener: (context, state) { // do stuff here based on BlocA's state }, child: const SizedBox(),);
MultiBlocListener is a Flutter widget that merges multiple BlocListener
widgets into one.
MultiBlocListener
improves the readability and eliminates the need to nest multiple BlocListeners
.
By using MultiBlocListener
we can go from:
BlocListener<BlocA, BlocAState>( listener: (context, state) {}, child: BlocListener<BlocB, BlocBState>( listener: (context, state) {}, child: BlocListener<BlocC, BlocCState>( listener: (context, state) {}, child: ChildA(), ), ),);
to:
MultiBlocListener( listeners: [ BlocListener<BlocA, BlocAState>( listener: (context, state) {}, ), BlocListener<BlocB, BlocBState>( listener: (context, state) {}, ), BlocListener<BlocC, BlocCState>( listener: (context, state) {}, ), ], child: ChildA(),);
BlocConsumer exposes a builder
and listener
in order to react to new states. BlocConsumer
is analogous to a nested BlocListener
and BlocBuilder
but reduces the amount of boilerplate needed. BlocConsumer
should only be used when it is necessary to both rebuild UI and execute other reactions to state changes in the bloc
. BlocConsumer
takes a required BlocWidgetBuilder
and BlocWidgetListener
and an optional bloc
, BlocBuilderCondition
, and BlocListenerCondition
.
If the bloc
parameter is omitted, BlocConsumer
will automatically perform a lookup using
BlocProvider
and the current BuildContext
.
BlocConsumer<BlocA, BlocAState>( listener: (context, state) { // do stuff here based on BlocA's state }, builder: (context, state) { // return widget here based on BlocA's state },);
An optional listenWhen
and buildWhen
can be implemented for more granular control over when listener
and builder
are called. The listenWhen
and buildWhen
will be invoked on each bloc
state
change. They each take the previous state
and current state
and must return a bool
which determines whether or not the builder
and/or listener
function will be invoked. The previous state
will be initialized to the state
of the bloc
when the BlocConsumer
is initialized. listenWhen
and buildWhen
are optional and if they aren’t implemented, they will default to true
.
BlocConsumer<BlocA, BlocAState>( listenWhen: (previous, current) { // return true/false to determine whether or not // to invoke listener with state }, listener: (context, state) { // do stuff here based on BlocA's state }, buildWhen: (previous, current) { // return true/false to determine whether or not // to rebuild the widget with state }, builder: (context, state) { // return widget here based on BlocA's state },);
RepositoryProvider is a Flutter widget which provides a repository to its children via RepositoryProvider.of<T>(context)
. It is used as a dependency injection (DI) widget so that a single instance of a repository can be provided to multiple widgets within a subtree. BlocProvider
should be used to provide blocs whereas RepositoryProvider
should only be used for repositories.
RepositoryProvider( create: (context) => RepositoryA(), child: ChildA(),);
then from ChildA
we can retrieve the Repository
instance with:
// with extensionscontext.read<RepositoryA>();
// without extensionsRepositoryProvider.of<RepositoryA>(context)
MultiRepositoryProvider is a Flutter widget that merges multiple RepositoryProvider
widgets into one.
MultiRepositoryProvider
improves the readability and eliminates the need to nest multiple RepositoryProvider
.
By using MultiRepositoryProvider
we can go from:
RepositoryProvider<RepositoryA>( create: (context) => RepositoryA(), child: RepositoryProvider<RepositoryB>( create: (context) => RepositoryB(), child: RepositoryProvider<RepositoryC>( create: (context) => RepositoryC(), child: ChildA(), ), ),);
to:
MultiRepositoryProvider( providers: [ RepositoryProvider<RepositoryA>( create: (context) => RepositoryA(), ), RepositoryProvider<RepositoryB>( create: (context) => RepositoryB(), ), RepositoryProvider<RepositoryC>( create: (context) => RepositoryC(), ), ], child: ChildA(),);
Lets take a look at how to use BlocProvider
to provide a CounterBloc
to a CounterPage
and react to state changes with BlocBuilder
.
sealed class CounterEvent {}final class CounterIncrementPressed extends CounterEvent {}final class CounterDecrementPressed extends CounterEvent {}
class CounterBloc extends Bloc<CounterEvent, int> { CounterBloc() : super(0) { on<CounterIncrementPressed>((event, emit) => emit(state + 1)); on<CounterDecrementPressed>((event, emit) => emit(state - 1)); }}
void main() => runApp(CounterApp());
class CounterApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( home: BlocProvider( create: (_) => CounterBloc(), child: CounterPage(), ), ); }}
class CounterPage extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar(title: Text('Counter')), body: BlocBuilder<CounterBloc, int>( builder: (context, count) { return Center( child: Text( '$count', style: TextStyle(fontSize: 24.0), ), ); }, ), floatingActionButton: Column( crossAxisAlignment: CrossAxisAlignment.end, mainAxisAlignment: MainAxisAlignment.end, children: <Widget>[ Padding( padding: EdgeInsets.symmetric(vertical: 5.0), child: FloatingActionButton( child: Icon(Icons.add), onPressed: () => context.read<CounterBloc>().add(CounterIncrementPressed()), ), ), Padding( padding: EdgeInsets.symmetric(vertical: 5.0), child: FloatingActionButton( child: Icon(Icons.remove), onPressed: () => context.read<CounterBloc>().add(CounterDecrementPressed()), ), ), ], ), ); }}
At this point we have successfully separated our presentational layer from our business logic layer. Notice that the CounterPage
widget knows nothing about what happens when a user taps the buttons. The widget simply tells the CounterBloc
that the user has pressed either the increment or decrement button.
We are going to take a look at how to use RepositoryProvider
within the context of the flutter_weather
example.
class WeatherRepository { WeatherRepository({ WeatherApiClient? weatherApiClient }) : _weatherApiClient = weatherApiClient ?? WeatherApiClient();
final WeatherApiClient _weatherApiClient;
Future<Weather> getWeather(String city) async { final location = await _weatherApiClient.locationSearch(city); final woeid = location.woeid; final weather = await _weatherApiClient.getWeather(woeid); return Weather( temperature: weather.theTemp, location: location.title, condition: weather.weatherStateAbbr.toCondition, ); }}
Since the app has an explicit dependency on the WeatherRepository
we inject an instance via constructor. This allows us to inject different instances of WeatherRepository
based on the build flavor or environment.
import 'package:flutter/material.dart';import 'package:flutter_weather/app.dart';import 'package:weather_repository/weather_repository.dart';
void main() { runApp(WeatherApp(weatherRepository: WeatherRepository()));}
Since we only have one repository in our app, we will inject it into our widget tree via RepositoryProvider.value
. If you have more than one repository, you can use MultiRepositoryProvider
to provide multiple repository instances to the subtree.
import 'package:flutter/material.dart';import 'package:flutter_bloc/flutter_bloc.dart';import 'package:weather_repository/weather_repository.dart';
class WeatherApp extends StatelessWidget { const WeatherApp({Key? key, required WeatherRepository weatherRepository}) : _weatherRepository = weatherRepository, super(key: key);
final WeatherRepository _weatherRepository;
@override Widget build(BuildContext context) { return RepositoryProvider.value( value: _weatherRepository, child: BlocProvider( create: (_) => ThemeCubit(), child: WeatherAppView(), ), ); }}
In most cases, the root app widget will expose one or more repositories to the subtree via RepositoryProvider
.
import 'package:flutter/material.dart';import 'package:flutter_bloc/flutter_bloc.dart';import 'package:flutter_weather/weather/weather.dart';import 'package:weather_repository/weather_repository.dart';
class WeatherPage extends StatelessWidget { @override Widget build(BuildContext context) { return BlocProvider( create: (context) => WeatherCubit(context.read<WeatherRepository>()), child: WeatherView(), ); }}
Now when instantiating a bloc, we can access the instance of a repository via context.read
and inject the repository into the bloc via constructor.
Extension methods, introduced in Dart 2.7, are a way to add functionality to existing libraries. In this section, we’ll take a look at extension methods included in package:flutter_bloc
and how they can be used.
flutter_bloc
has a dependency on package:provider which simplifies the use of InheritedWidget
.
Internally, package:flutter_bloc
uses package:provider
to implement: BlocProvider
, MultiBlocProvider
, RepositoryProvider
and MultiRepositoryProvider
widgets. package:flutter_bloc
exports the ReadContext
, WatchContext
and SelectContext
, extensions from package:provider
.
context.read<T>()
looks up the closest ancestor instance of type T
and is functionally equivalent to BlocProvider.of<T>(context)
. context.read
is most commonly used for retrieving a bloc instance in order to add an event within onPressed
callbacks.
✅ DO use context.read
to add events in callbacks.
onPressed() { context.read<CounterBloc>().add(CounterIncrementPressed()),}
❌ AVOID using context.read
to retrieve state within a build
method.
@overrideWidget build(BuildContext context) { final state = context.read<MyBloc>().state; return Text('$state');}
The above usage is error prone because the Text
widget will not be rebuilt if the state of the bloc changes.
Like context.read<T>()
, context.watch<T>()
provides the closest ancestor instance of type T
, however it also listens to changes on the instance. It is functionally equivalent to BlocProvider.of<T>(context, listen: true)
.
If the provided Object
of type T
changes, context.watch
will trigger a rebuild.
✅ DO use BlocBuilder
instead of context.watch
to explicitly scope rebuilds.
Widget build(BuildContext context) { return MaterialApp( home: Scaffold( body: BlocBuilder<MyBloc, MyState>( builder: (context, state) { // Whenever the state changes, only the Text is rebuilt. return Text(state.value); }, ), ), );}
Alternatively, use a Builder
to scope rebuilds.
@overrideWidget build(BuildContext context) { return MaterialApp( home: Scaffold( body: Builder( builder: (context) { // Whenever the state changes, only the Text is rebuilt. final state = context.watch<MyBloc>().state; return Text(state.value); }, ), ), );}
✅ DO use Builder
and context.watch
as MultiBlocBuilder
.
Builder( builder: (context) { final stateA = context.watch<BlocA>().state; final stateB = context.watch<BlocB>().state; final stateC = context.watch<BlocC>().state;
// return a Widget which depends on the state of BlocA, BlocB, and BlocC });
❌ AVOID using context.watch
when the parent widget in the build
method doesn’t depend on the state.
@overrideWidget build(BuildContext context) { // Whenever the state changes, the MaterialApp is rebuilt // even though it is only used in the Text widget. final state = context.watch<MyBloc>().state; return MaterialApp( home: Scaffold( body: Text(state.value), ), );}
Just like context.watch<T>()
, context.select<T, R>(R function(T value))
provides the closest ancestor instance of type T
and listens to changes on T
. Unlike context.watch
, context.select
allows you listen for changes in a smaller part of a state.
Widget build(BuildContext context) { final name = context.select((ProfileBloc bloc) => bloc.state.name); return Text(name);}
The above will only rebuild the widget when the property name
of the ProfileBloc
’s state changes.
✅ DO use BlocSelector
instead of context.select
to explicitly scope rebuilds.
Widget build(BuildContext context) { return MaterialApp( home: Scaffold( body: BlocSelector<ProfileBloc, ProfileState, String>( selector: (state) => state.name, builder: (context, name) { // Whenever the state.name changes, only the Text is rebuilt. return Text(name); }, ), ), );}
Alternatively, use a Builder
to scope rebuilds.
@overrideWidget build(BuildContext context) { return MaterialApp( home: Scaffold( body: Builder( builder: (context) { // Whenever state.name changes, only the Text is rebuilt. final name = context.select((ProfileBloc bloc) => bloc.state.name); return Text(name); }, ), ), );}
❌ AVOID using context.select
when the parent widget in a build method doesn’t depend on the state.
@overrideWidget build(BuildContext context) { // Whenever the state.value changes, the MaterialApp is rebuilt // even though it is only used in the Text widget. final name = context.select((ProfileBloc bloc) => bloc.state.name); return MaterialApp( home: Scaffold( body: Text(name), ), );}